Sackbound

About Sackbound

Two nuts. One sack. Heat stretches it, cold shrinks it — and every double jump twists it tighter.

Lefty and Righty share one stretchy sack, and it will not let them go. Heat lets them spread out. Cold pulls them together. And every mid-air flip winds a twist into the sack that chokes the leash a little tighter — until they’re stuck nose to nose with twelve seconds to untangle.

Ten levels of geysers, glaciers, saunas, and one very large Nutcracker.

The mechanics

Every verb in the game is built from one connection between two players.

The two of you

Lefty

The anchor

Heavy. Grips bollards, ground-pounds through cracked floors, launches his partner, and outlasts the cold. He resists forces.

Righty

The jumper

Light and fast. Jumps higher, wedges into slots too tight for Lefty, and works switches with nimbler hands. He escapes forces.

FAQ

Can I play it on my own?
It’s built for two on one couch. A solo mode is included for the friendless.
Is there online co-op?
Not at launch. Local co-op, with Steam Remote Play Together as the way to play with someone elsewhere.
What will it look like?
Like the art on this site — stylized 3D, chunky and cartoon, lit warm against cold. The sack is a translucent membrane you can see both nuts through, and it stretches, wrinkles and twists in real time.
Is it hard?
It’s hard. That’s the point. Assist options are included, no judgment.
What platforms?
PC first, on Steam. It’s built in TypeScript and Three.js, so a browser build is nearly free after that.
When can I play it?
No date yet. A prototype proved the mechanics work and the 3D build is underway. The mailing list is how you’ll hear about it.